The plains of Omoro seem endless, verdant grasslands stretching in all directions between the hills of Tentrim and the vast forests of Allorowyll. Omoro shares much the same climate as Tentrim, though with slightly less rainfall, which provides ample grazing for herd animals that are the main source of food and trade for the region’s inhabitants.
Omoro is home to the Suritch, a nomadic tribe of humans that have eschewed the trappings of the modern world in favor of their traditional lifestyle. The Suritch sustain themselves through trade, as they follow the herds of Aurochs and other game animals that roam the plains. For this reason there are few permanent settlements in Omoro.
The capital city—also called Omoro—and the southeastern city of Weste both serve mainly as trading outposts. What permanent structures there are are very simple, and serve mainly to house government or mercantile offices. Huge bazaars make up the rest of the settlements, where merchants and traders from every corner of Antavia come to haggle and sell their goods. Omoro’s and Weste’s location along major north-south roads was no doubt a factor in this development.
Thus far assayers for the Technologists Union have found little of industrial or technological value in Omoro, meaning that it is the province least affected by the pace of change in Antavia. Drawn by the lack of the Union’s presence, the Valeare’s presence has been growing in the region in recent years. Additionally, the abundance of trade combined with relatively weak governmental presence has drawn the attention of the Silent Order, who recently opened a guild house in the city of Omoro.